Their technical names are esc_eliminate_smart_stalker_6_8 and esc_eliminate_stalkerbase_5_7 which imply that it was once planned possible to complete the Cordon storyline on army side (compare these tech names with esc_eliminate_smart_military_6_6 and esc_eliminate_smart_military_7_11, which are used in Valerian's questline).
![stalker clear sky walkthrough go to cordon stalker clear sky walkthrough go to cordon](https://i.ytimg.com/vi/9AYvRuiNx0M/mqdefault.jpg)
There is even less info about the character and the squads. You will have to speak with him, however, no info about the dialogue (apart from its tech name, esc_mil_prapor_talk) remains. It's known there was planned to be esc_prapor, who is Sokolov mentioned in the dialogue, and the first quest, "Meet the ensign" will start. Of course, my men worship their commander! They will die for me without a second thought!Īnyway, at this point on a hill north of vehicle station (not the vehicle station itself as mentioned by Khaletsky), Makeshift encampment, internally known as esc_smart_terrain_7_10, two military squads will spawn, esc_smart_terrain_7_10_military_2_squad_1_miss and esc_smart_terrain_7_10_military_2_squad_2_miss. What the hell are we going to do about the commander?.Īnd speaking to Khaletsky again would (again, likely, since prerequirements did not survive the purge) give you this message: If you spoke to Valerian, he'd just say this: That (likely) was supposed to give an otherwise unused infoportion esc_actor_mission_military_comm that disallowed any possible way to continue the quest as a loner. Go to him and let him know I'm alive and well because stalkers don't have the guts to kill me. They are under the command of Sokolov from the depot. Listen, two army squads are ready to attack, one at the depot and another at the mill. Oh, well, life's never been fair and never will. And he sure picked a good time to stab me in the back!. I bet my left nut it was Sidorovich! I knew he'd eventually try pulling deals behind my back. The phrase itself, unfortunately, is not in the game's files, however, Khaletsky's reply has been saved:ĭaaamn. However, there seemed to be a way to agree to help him. When he asks how much would it cost to eliminate the snipers on railway bridge (which are not there in vanilla, by the way), your only option is to say it's too expensive for such a rat as Khaletsky. The quest started in Khaletsky's dialogue.
![stalker clear sky walkthrough go to cordon stalker clear sky walkthrough go to cordon](https://images.saymedia-content.com/.image/ar_4:3%2Cc_fill%2Ccs_srgb%2Cq_auto:eco%2Cw_1200/MTc0NDM2ODk0MDIzNjI0MDQw/stalker-mods.png)
Seems like there is a clear reason Sidorovich says to get his case no matter how. Here are the files to test this (vanilla, any version/patch):Ī huge quest involving taking an alternate path in getting back Sid's loot. The ability for Lefty to die was clearly removed intentionally, probably because he died too often (triggering the mission failure event) even before approaching the valves, or possibly to make the mission easier to complete. However, it gets disabled once the quest is completed - killing Lefty after this point does nothing. One interesting thing is that this behavior will start at any point of the quest, even if Lefty gets killed before talking to you and before approaching the valves. If Lefty died by your hand, the rest of his squad will turn hostile but won't actively try to attack you. Then the player will start to take damage and will likely eventually die. If you poke around the game configs and remove invulnerability from Lefty's squad, then launch the game and allow Lefty to die (either by your hand or by letting the zombies get him), an unused cutscene will trigger: one of Lefty's squad members will shout about the facility going out of control, and the screen will shake and turn yellow (like when a psi-emission happens).
![stalker clear sky walkthrough go to cordon stalker clear sky walkthrough go to cordon](http://game.lhg100.com/Article/UploadFiles/201512/2015121709253788.jpg)
Even if Scar does nothing the whole time, the quest still counts as being completed. However, they're all set to be invulnerable in the game's files, so they receive no damage. A whole lot of content that was never intended to make it into the game, just used for testing and debugging.ĭuring Sakharov's quest "Meet Lefty's group", you're tasked with protecting Lefty and his team from harm.